HELLRUN Alpha 0.3 & future !
Hello!
Thanks for checking out this DevLog !
I wanna start off by aplogizing for the delay on new HELLRUN development.. As some of you may be aware, I’m currently very busy with studying so I haven’t had much chance to work on HELLRUN anymore though.
But there are some good news !
First, Alpha 0.3. Full patch notes for version A0.3 :
- Enemies rebalancing (less tanky, less damage)
- Weapon rebalancing
-- While firing any weapon, movement speed is reduced
-- Uzi : Rate of Fire & Range nerf
-- 1911 : Rate of Fire, Range and Damage nerf
- Fixed an error that wouldn't apply Motion Blur to the second level
- Various A.I fixes
- Damaging an enemy now shows how much damage you did per bullet
In about 2 months I’ll be on Summer Break and will be picking up development on the game again. HELLRUN originally had only less than a month of actual production due to it being a student project, however, with way more free time I have a lot I wanna do with HELLRUN.
Here is a list of features that might make it into HELLRUN soon enough (No promises, this is just to give you an idea of where we’re headed)
- Show Weapon & Player stats on HUD
- Endless mode
- Pathfinding recode
- Per effect Post-FX toggles in Settings
- Navigate menus on controller
Welp, that about does it. :) Thanks for any and every one of you reading this and/or following the development of HELLRUN. Have a wonderful day <3
- FRAE
Files
Get HELLRUN
HELLRUN
Help an escaped prisonner from hell and wreak havoc to anyone who gets in your way!
Status | Prototype |
Authors | Exavold, yolostime, VarSo |
Genre | Action, Platformer |
Tags | 2D, Pixel Art, Singleplayer |
Leave a comment
Log in with itch.io to leave a comment.