HELLRUN Alpha 0.3 & future !


Hello!

Thanks for checking out this DevLog !

I wanna start off by aplogizing for the delay on new HELLRUN development.. As some of you may be aware, I’m currently very busy with studying so I haven’t had much chance to work on HELLRUN anymore though.

But there are some good news !

First, Alpha 0.3. Full patch notes for version A0.3 :

- Enemies rebalancing (less tanky, less damage)
- Weapon rebalancing
-- While firing any weapon, movement speed is reduced
-- Uzi : Rate of Fire & Range nerf
-- 1911 : Rate of Fire, Range and Damage nerf
- Fixed an error that wouldn't apply Motion Blur to the second level
- Various A.I fixes
- Damaging an enemy now shows how much damage you did per bullet

In about 2 months I’ll be on Summer Break and will be picking up development on the game again. HELLRUN originally had only less than a month of actual production due to it being a student project, however, with way more free time I have a lot I wanna do with HELLRUN.

Here is a list of features that might make it into HELLRUN soon enough (No promises, this is just to give you an idea of where we’re headed)

- Show Weapon & Player stats on HUD
- Endless mode 
- Pathfinding recode
- Per effect Post-FX toggles in Settings
- Navigate menus on controller

Welp, that about does it. :) Thanks for any and every one of you reading this and/or following the development of HELLRUN. Have a wonderful day <3

                                                      - FRAE

Files

HELLRUN - Alpha 0.3 35 MB
May 15, 2022

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